Cell
Users Take Swipe At Buying; WIRELESS
By
Brian Deagon
May
22, 2006 - Three hundred season ticket holders for the
Atlanta Hawks basketball team can use their cell phone to buy food
at concession stands in the Philips Arena.
They
swipe the phone across a scanner to pay the bill.
They
can buy souvenirs the same way.
There's
more. On the way to their seat, they can swipe their phone across
a poster that will take them to Web sites so they can download ring
tones and screen graphics, or even stats on their favorite player.
The phones are made by Nokia and contain a chip made by Philips
that enables the transactions. Also participating in the trial is
Cingular Wireless, Visa USA, Chase and software supplier Vivotech.
The
idea of using the cell phone as a mobile wallet is not new. It's
used widely in Japan. More than 90 million cell phones are enabled
to make transactions at 30,000 point-of-sale terminals in the country,
according to research firm In-Stat. The phones can even be used
to buy a soda from vending machines.
The
American Front
The U.S. market is still in a trial phase. It's unclear if the U.S.
will follow Japan's model or morph into something quite different.
Interest
is high among cell phone companies, banks and retailers. If done
right and consumers adopt the technology, it could enhance brand
affinity, save consumers time and lead to more impulse buying.
The
trial in Atlanta began last December and was scheduled to end now
that the Hawks and the NHL's Thrashers missed the playoffs.
"We'll
be getting trial data at the conclusion of the basketball and hockey
seasons," said Jeff Yee, director, mobile commerce & downloads
at Cingular. "Our interest will be determined after customer
feedback and data have been obtained."
The
cellular industry has been down this path before. The mobile wallet
technology was first tested in the late '90s and flopped.
"There was nothing in it for the mobile carriers," said
David Chamberlain, a researcher at In-Stat.
Nothing
in this case means revenue. In order to offer these services, cell
phone companies want a piece of the action.
The core element of the mobile wallet is called near-field communications,
or NFC.
The chip enables the reading of bar codes, received through a cell
phone's camera.
Add in the software and a radio frequency identification device
and, bingo, you're ready to walk, talk and spend.
It's
also a chicken and egg issue. The mobile wallet is useless without
the support of merchants. And they might not jump in until enough
mobile phones are equipped to make it worthwhile. It requires cooperation
between merchants, cell phone makers, carriers and credit card companies.
Still,
the profit potential makes this move inevitable.
Opening
Wallets
In-Stat believes 25 million mobile wallet users could be in the
U.S. by 2010, or 7% of the cell phone market. That's an optimistic
forecast. A more rational estimate, says In-Stat, is 10.7 million
users, or 3.2%.
The
mobile wallet could replace the leather wallet. The phone could
function as a credit card or ATM card. In Japan the phones can unlock
electronic door locks. The phone could be used for a bus or subway
pass. It could also replace plastic affinity cards used at places
like Blockbuster.
One
thing that's stymied the market is that cell phones are not adept
at Web surfing. Typing in a Web site on a keyboard that's designed
for dialing phone numbers is hard.
With
an NFC chip, the process becomes a snap.
Swiping
the phone over a bar code could provide enough information to fill
the phone with visual icons.
Amdocs,
a provider of software and services that enable electronic transactions,
recently acquired Qpass for $275 million, with the mobile wallet
concept in mind.
Qpass
facilitates electronic transactions between merchants and mobile
service providers. Such transactions include the purchase of ring
tones and music.
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